


Because the scripted story sequences of Mordor rely on boring and market-friendly power fantasy tropes, the Nemesis system steals the show, providing players with their most memorable stories.įor those who haven’t read about it, a short introduction: The Nemesis system manages the many Orc captains and “warchiefs” that Talion is up against.

The internet is filled with interesting anecdotes from players reporting on their interactions with the game’s “Nemesis system.” In Mordor, the player takes the role of Talion, a cursed ranger out avenge his murdered family, who has been possessed by an equally vengeful elven ghost-standard and frustrating fare. You’ve likely read this sort of story about Mordor by now. He showed me his new scars, he climbed the ranks, and started working with an Orc named Dûshrat-yes, I know. I downed him with an arrow, and a half hour later he stabbed me in the back. We found each other in a crowd of angry combatants-a dark fantasy meet-cute-and it’s been history since then. I shot him three times: twice in the back and once in the head.ĭûsh the Cruel ceaselessly hounded me for my first few hours playing Middle-earth: Shadow of Mordor. The game told me that he was listed on FBI watch list. He had a sneering face and a stuffed bank account. I’ve been thinking about them ever since I stood over the body of the eleventh man I killed in Ubisoft’s Watch Dogs. I’ve been thinking about non-player characters for four months now.
